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aws-native.gamelift.getScript
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We recommend new projects start with resources from the AWS provider.
The AWS::GameLift::Script resource creates a new script record for your Realtime Servers script. Realtime scripts are JavaScript that provide configuration settings and optional custom game logic for your game. The script is deployed when you create a Realtime Servers fleet to host your game sessions. Script logic is executed during an active game session.
Using getScript
Two invocation forms are available. The direct form accepts plain arguments and either blocks until the result value is available, or returns a Promise-wrapped result. The output form accepts Input-wrapped arguments and returns an Output-wrapped result.
function getScript(args: GetScriptArgs, opts?: InvokeOptions): Promise<GetScriptResult>
function getScriptOutput(args: GetScriptOutputArgs, opts?: InvokeOptions): Output<GetScriptResult>
def get_script(id: Optional[str] = None,
opts: Optional[InvokeOptions] = None) -> GetScriptResult
def get_script_output(id: Optional[pulumi.Input[str]] = None,
opts: Optional[InvokeOptions] = None) -> Output[GetScriptResult]
func LookupScript(ctx *Context, args *LookupScriptArgs, opts ...InvokeOption) (*LookupScriptResult, error)
func LookupScriptOutput(ctx *Context, args *LookupScriptOutputArgs, opts ...InvokeOption) LookupScriptResultOutput
> Note: This function is named LookupScript
in the Go SDK.
public static class GetScript
{
public static Task<GetScriptResult> InvokeAsync(GetScriptArgs args, InvokeOptions? opts = null)
public static Output<GetScriptResult> Invoke(GetScriptInvokeArgs args, InvokeOptions? opts = null)
}
public static CompletableFuture<GetScriptResult> getScript(GetScriptArgs args, InvokeOptions options)
// Output-based functions aren't available in Java yet
fn::invoke:
function: aws-native:gamelift:getScript
arguments:
# arguments dictionary
The following arguments are supported:
- Id string
- A unique identifier for the Realtime script
- Id string
- A unique identifier for the Realtime script
- id String
- A unique identifier for the Realtime script
- id string
- A unique identifier for the Realtime script
- id str
- A unique identifier for the Realtime script
- id String
- A unique identifier for the Realtime script
getScript Result
The following output properties are available:
- Arn string
- The Amazon Resource Name (ARN) that is assigned to a Amazon GameLift script resource and uniquely identifies it. ARNs are unique across all Regions. In a GameLift script ARN, the resource ID matches the Id value.
- Creation
Time string - A time stamp indicating when this data object was created. Format is a number expressed in Unix time as milliseconds (for example "1469498468.057").
- Id string
- A unique identifier for the Realtime script
- Name string
- A descriptive label that is associated with a script. Script names do not need to be unique.
- Size
On intDisk - The file size of the uploaded Realtime script, expressed in bytes. When files are uploaded from an S3 location, this value remains at "0".
- Storage
Location Pulumi.Aws Native. Game Lift. Outputs. Script S3Location - The location of the Amazon S3 bucket where a zipped file containing your Realtime scripts is stored. The storage location must specify the Amazon S3 bucket name, the zip file name (the "key"), and a role ARN that allows Amazon GameLift to access the Amazon S3 storage location. The S3 bucket must be in the same Region where you want to create a new script. By default, Amazon GameLift uploads the latest version of the zip file; if you have S3 object versioning turned on, you can use the ObjectVersion parameter to specify an earlier version.
- List<Pulumi.
Aws Native. Outputs. Tag> - An array of key-value pairs to apply to this resource.
- Version string
- The version that is associated with a script. Version strings do not need to be unique.
- Arn string
- The Amazon Resource Name (ARN) that is assigned to a Amazon GameLift script resource and uniquely identifies it. ARNs are unique across all Regions. In a GameLift script ARN, the resource ID matches the Id value.
- Creation
Time string - A time stamp indicating when this data object was created. Format is a number expressed in Unix time as milliseconds (for example "1469498468.057").
- Id string
- A unique identifier for the Realtime script
- Name string
- A descriptive label that is associated with a script. Script names do not need to be unique.
- Size
On intDisk - The file size of the uploaded Realtime script, expressed in bytes. When files are uploaded from an S3 location, this value remains at "0".
- Storage
Location ScriptS3Location - The location of the Amazon S3 bucket where a zipped file containing your Realtime scripts is stored. The storage location must specify the Amazon S3 bucket name, the zip file name (the "key"), and a role ARN that allows Amazon GameLift to access the Amazon S3 storage location. The S3 bucket must be in the same Region where you want to create a new script. By default, Amazon GameLift uploads the latest version of the zip file; if you have S3 object versioning turned on, you can use the ObjectVersion parameter to specify an earlier version.
- Tag
- An array of key-value pairs to apply to this resource.
- Version string
- The version that is associated with a script. Version strings do not need to be unique.
- arn String
- The Amazon Resource Name (ARN) that is assigned to a Amazon GameLift script resource and uniquely identifies it. ARNs are unique across all Regions. In a GameLift script ARN, the resource ID matches the Id value.
- creation
Time String - A time stamp indicating when this data object was created. Format is a number expressed in Unix time as milliseconds (for example "1469498468.057").
- id String
- A unique identifier for the Realtime script
- name String
- A descriptive label that is associated with a script. Script names do not need to be unique.
- size
On IntegerDisk - The file size of the uploaded Realtime script, expressed in bytes. When files are uploaded from an S3 location, this value remains at "0".
- storage
Location ScriptS3Location - The location of the Amazon S3 bucket where a zipped file containing your Realtime scripts is stored. The storage location must specify the Amazon S3 bucket name, the zip file name (the "key"), and a role ARN that allows Amazon GameLift to access the Amazon S3 storage location. The S3 bucket must be in the same Region where you want to create a new script. By default, Amazon GameLift uploads the latest version of the zip file; if you have S3 object versioning turned on, you can use the ObjectVersion parameter to specify an earlier version.
- List<Tag>
- An array of key-value pairs to apply to this resource.
- version String
- The version that is associated with a script. Version strings do not need to be unique.
- arn string
- The Amazon Resource Name (ARN) that is assigned to a Amazon GameLift script resource and uniquely identifies it. ARNs are unique across all Regions. In a GameLift script ARN, the resource ID matches the Id value.
- creation
Time string - A time stamp indicating when this data object was created. Format is a number expressed in Unix time as milliseconds (for example "1469498468.057").
- id string
- A unique identifier for the Realtime script
- name string
- A descriptive label that is associated with a script. Script names do not need to be unique.
- size
On numberDisk - The file size of the uploaded Realtime script, expressed in bytes. When files are uploaded from an S3 location, this value remains at "0".
- storage
Location ScriptS3Location - The location of the Amazon S3 bucket where a zipped file containing your Realtime scripts is stored. The storage location must specify the Amazon S3 bucket name, the zip file name (the "key"), and a role ARN that allows Amazon GameLift to access the Amazon S3 storage location. The S3 bucket must be in the same Region where you want to create a new script. By default, Amazon GameLift uploads the latest version of the zip file; if you have S3 object versioning turned on, you can use the ObjectVersion parameter to specify an earlier version.
- Tag[]
- An array of key-value pairs to apply to this resource.
- version string
- The version that is associated with a script. Version strings do not need to be unique.
- arn str
- The Amazon Resource Name (ARN) that is assigned to a Amazon GameLift script resource and uniquely identifies it. ARNs are unique across all Regions. In a GameLift script ARN, the resource ID matches the Id value.
- creation_
time str - A time stamp indicating when this data object was created. Format is a number expressed in Unix time as milliseconds (for example "1469498468.057").
- id str
- A unique identifier for the Realtime script
- name str
- A descriptive label that is associated with a script. Script names do not need to be unique.
- size_
on_ intdisk - The file size of the uploaded Realtime script, expressed in bytes. When files are uploaded from an S3 location, this value remains at "0".
- storage_
location ScriptS3Location - The location of the Amazon S3 bucket where a zipped file containing your Realtime scripts is stored. The storage location must specify the Amazon S3 bucket name, the zip file name (the "key"), and a role ARN that allows Amazon GameLift to access the Amazon S3 storage location. The S3 bucket must be in the same Region where you want to create a new script. By default, Amazon GameLift uploads the latest version of the zip file; if you have S3 object versioning turned on, you can use the ObjectVersion parameter to specify an earlier version.
- Sequence[root_Tag]
- An array of key-value pairs to apply to this resource.
- version str
- The version that is associated with a script. Version strings do not need to be unique.
- arn String
- The Amazon Resource Name (ARN) that is assigned to a Amazon GameLift script resource and uniquely identifies it. ARNs are unique across all Regions. In a GameLift script ARN, the resource ID matches the Id value.
- creation
Time String - A time stamp indicating when this data object was created. Format is a number expressed in Unix time as milliseconds (for example "1469498468.057").
- id String
- A unique identifier for the Realtime script
- name String
- A descriptive label that is associated with a script. Script names do not need to be unique.
- size
On NumberDisk - The file size of the uploaded Realtime script, expressed in bytes. When files are uploaded from an S3 location, this value remains at "0".
- storage
Location Property Map - The location of the Amazon S3 bucket where a zipped file containing your Realtime scripts is stored. The storage location must specify the Amazon S3 bucket name, the zip file name (the "key"), and a role ARN that allows Amazon GameLift to access the Amazon S3 storage location. The S3 bucket must be in the same Region where you want to create a new script. By default, Amazon GameLift uploads the latest version of the zip file; if you have S3 object versioning turned on, you can use the ObjectVersion parameter to specify an earlier version.
- List<Property Map>
- An array of key-value pairs to apply to this resource.
- version String
- The version that is associated with a script. Version strings do not need to be unique.
Supporting Types
ScriptS3Location
- Bucket string
- An Amazon S3 bucket identifier. This is the name of the S3 bucket.
- Key string
- The name of the zip file that contains the script files.
- Role
Arn string - The Amazon Resource Name (ARN) for an IAM role that allows Amazon GameLift to access the S3 bucket.
- Object
Version string - The version of the file, if object versioning is turned on for the bucket. Amazon GameLift uses this information when retrieving files from your S3 bucket. To retrieve a specific version of the file, provide an object version. To retrieve the latest version of the file, do not set this parameter.
- Bucket string
- An Amazon S3 bucket identifier. This is the name of the S3 bucket.
- Key string
- The name of the zip file that contains the script files.
- Role
Arn string - The Amazon Resource Name (ARN) for an IAM role that allows Amazon GameLift to access the S3 bucket.
- Object
Version string - The version of the file, if object versioning is turned on for the bucket. Amazon GameLift uses this information when retrieving files from your S3 bucket. To retrieve a specific version of the file, provide an object version. To retrieve the latest version of the file, do not set this parameter.
- bucket String
- An Amazon S3 bucket identifier. This is the name of the S3 bucket.
- key String
- The name of the zip file that contains the script files.
- role
Arn String - The Amazon Resource Name (ARN) for an IAM role that allows Amazon GameLift to access the S3 bucket.
- object
Version String - The version of the file, if object versioning is turned on for the bucket. Amazon GameLift uses this information when retrieving files from your S3 bucket. To retrieve a specific version of the file, provide an object version. To retrieve the latest version of the file, do not set this parameter.
- bucket string
- An Amazon S3 bucket identifier. This is the name of the S3 bucket.
- key string
- The name of the zip file that contains the script files.
- role
Arn string - The Amazon Resource Name (ARN) for an IAM role that allows Amazon GameLift to access the S3 bucket.
- object
Version string - The version of the file, if object versioning is turned on for the bucket. Amazon GameLift uses this information when retrieving files from your S3 bucket. To retrieve a specific version of the file, provide an object version. To retrieve the latest version of the file, do not set this parameter.
- bucket str
- An Amazon S3 bucket identifier. This is the name of the S3 bucket.
- key str
- The name of the zip file that contains the script files.
- role_
arn str - The Amazon Resource Name (ARN) for an IAM role that allows Amazon GameLift to access the S3 bucket.
- object_
version str - The version of the file, if object versioning is turned on for the bucket. Amazon GameLift uses this information when retrieving files from your S3 bucket. To retrieve a specific version of the file, provide an object version. To retrieve the latest version of the file, do not set this parameter.
- bucket String
- An Amazon S3 bucket identifier. This is the name of the S3 bucket.
- key String
- The name of the zip file that contains the script files.
- role
Arn String - The Amazon Resource Name (ARN) for an IAM role that allows Amazon GameLift to access the S3 bucket.
- object
Version String - The version of the file, if object versioning is turned on for the bucket. Amazon GameLift uses this information when retrieving files from your S3 bucket. To retrieve a specific version of the file, provide an object version. To retrieve the latest version of the file, do not set this parameter.
Tag
Package Details
- Repository
- AWS Native pulumi/pulumi-aws-native
- License
- Apache-2.0
We recommend new projects start with resources from the AWS provider.