splight.Asset
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Example Usage
Create Asset Resource
Resources are created with functions called constructors. To learn more about declaring and configuring resources, see Resources.
Constructor syntax
new Asset(name: string, args: AssetArgs, opts?: CustomResourceOptions);
@overload
def Asset(resource_name: str,
args: AssetArgs,
opts: Optional[ResourceOptions] = None)
@overload
def Asset(resource_name: str,
opts: Optional[ResourceOptions] = None,
geometry: Optional[str] = None,
description: Optional[str] = None,
kind: Optional[AssetKindArgs] = None,
name: Optional[str] = None,
tags: Optional[Sequence[AssetTagArgs]] = None)
func NewAsset(ctx *Context, name string, args AssetArgs, opts ...ResourceOption) (*Asset, error)
public Asset(string name, AssetArgs args, CustomResourceOptions? opts = null)
type: splight:Asset
properties: # The arguments to resource properties.
options: # Bag of options to control resource's behavior.
Parameters
- name string
- The unique name of the resource.
- args AssetArgs
- The arguments to resource properties.
- opts CustomResourceOptions
- Bag of options to control resource's behavior.
- resource_name str
- The unique name of the resource.
- args AssetArgs
- The arguments to resource properties.
- opts ResourceOptions
- Bag of options to control resource's behavior.
- ctx Context
- Context object for the current deployment.
- name string
- The unique name of the resource.
- args AssetArgs
- The arguments to resource properties.
- opts ResourceOption
- Bag of options to control resource's behavior.
- name string
- The unique name of the resource.
- args AssetArgs
- The arguments to resource properties.
- opts CustomResourceOptions
- Bag of options to control resource's behavior.
- name String
- The unique name of the resource.
- args AssetArgs
- The arguments to resource properties.
- options CustomResourceOptions
- Bag of options to control resource's behavior.
Constructor example
The following reference example uses placeholder values for all input properties.
var assetResource = new Splight.Asset("assetResource", new()
{
Geometry = "string",
Description = "string",
Kind = new Splight.Inputs.AssetKindArgs
{
Id = "string",
Name = "string",
},
Name = "string",
Tags = new[]
{
new Splight.Inputs.AssetTagArgs
{
Id = "string",
Name = "string",
},
},
});
example, err := splight.NewAsset(ctx, "assetResource", &splight.AssetArgs{
Geometry: pulumi.String("string"),
Description: pulumi.String("string"),
Kind: &splight.AssetKindArgs{
Id: pulumi.String("string"),
Name: pulumi.String("string"),
},
Name: pulumi.String("string"),
Tags: splight.AssetTagArray{
&splight.AssetTagArgs{
Id: pulumi.String("string"),
Name: pulumi.String("string"),
},
},
})
var assetResource = new Asset("assetResource", AssetArgs.builder()
.geometry("string")
.description("string")
.kind(AssetKindArgs.builder()
.id("string")
.name("string")
.build())
.name("string")
.tags(AssetTagArgs.builder()
.id("string")
.name("string")
.build())
.build());
asset_resource = splight.Asset("assetResource",
geometry="string",
description="string",
kind=splight.AssetKindArgs(
id="string",
name="string",
),
name="string",
tags=[splight.AssetTagArgs(
id="string",
name="string",
)])
const assetResource = new splight.Asset("assetResource", {
geometry: "string",
description: "string",
kind: {
id: "string",
name: "string",
},
name: "string",
tags: [{
id: "string",
name: "string",
}],
});
type: splight:Asset
properties:
description: string
geometry: string
kind:
id: string
name: string
name: string
tags:
- id: string
name: string
Asset Resource Properties
To learn more about resource properties and how to use them, see Inputs and Outputs in the Architecture and Concepts docs.
Inputs
The Asset resource accepts the following input properties:
- Geometry string
- GeoJSON GeomtryCollection
- Description string
- description of the resource
- Kind
Splight.
Splight. Inputs. Asset Kind - kind of the resource
- Name string
- name of the resource
- List<Splight.
Splight. Inputs. Asset Tag> - tags of the resource
- Geometry string
- GeoJSON GeomtryCollection
- Description string
- description of the resource
- Kind
Asset
Kind Args - kind of the resource
- Name string
- name of the resource
- []Asset
Tag Args - tags of the resource
- geometry String
- GeoJSON GeomtryCollection
- description String
- description of the resource
- kind
Asset
Kind - kind of the resource
- name String
- name of the resource
- List<Asset
Tag> - tags of the resource
- geometry string
- GeoJSON GeomtryCollection
- description string
- description of the resource
- kind
Asset
Kind - kind of the resource
- name string
- name of the resource
- Asset
Tag[] - tags of the resource
- geometry str
- GeoJSON GeomtryCollection
- description str
- description of the resource
- kind
Asset
Kind Args - kind of the resource
- name str
- name of the resource
- Sequence[Asset
Tag Args] - tags of the resource
- geometry String
- GeoJSON GeomtryCollection
- description String
- description of the resource
- kind Property Map
- kind of the resource
- name String
- name of the resource
- List<Property Map>
- tags of the resource
Outputs
All input properties are implicitly available as output properties. Additionally, the Asset resource produces the following output properties:
- Id string
- The provider-assigned unique ID for this managed resource.
- Id string
- The provider-assigned unique ID for this managed resource.
- id String
- The provider-assigned unique ID for this managed resource.
- id string
- The provider-assigned unique ID for this managed resource.
- id str
- The provider-assigned unique ID for this managed resource.
- id String
- The provider-assigned unique ID for this managed resource.
Look up Existing Asset Resource
Get an existing Asset resource’s state with the given name, ID, and optional extra properties used to qualify the lookup.
public static get(name: string, id: Input<ID>, state?: AssetState, opts?: CustomResourceOptions): Asset
@staticmethod
def get(resource_name: str,
id: str,
opts: Optional[ResourceOptions] = None,
description: Optional[str] = None,
geometry: Optional[str] = None,
kind: Optional[AssetKindArgs] = None,
name: Optional[str] = None,
tags: Optional[Sequence[AssetTagArgs]] = None) -> Asset
func GetAsset(ctx *Context, name string, id IDInput, state *AssetState, opts ...ResourceOption) (*Asset, error)
public static Asset Get(string name, Input<string> id, AssetState? state, CustomResourceOptions? opts = null)
public static Asset get(String name, Output<String> id, AssetState state, CustomResourceOptions options)
Resource lookup is not supported in YAML
- name
- The unique name of the resulting resource.
- id
- The unique provider ID of the resource to lookup.
- state
- Any extra arguments used during the lookup.
- opts
- A bag of options that control this resource's behavior.
- resource_name
- The unique name of the resulting resource.
- id
- The unique provider ID of the resource to lookup.
- name
- The unique name of the resulting resource.
- id
- The unique provider ID of the resource to lookup.
- state
- Any extra arguments used during the lookup.
- opts
- A bag of options that control this resource's behavior.
- name
- The unique name of the resulting resource.
- id
- The unique provider ID of the resource to lookup.
- state
- Any extra arguments used during the lookup.
- opts
- A bag of options that control this resource's behavior.
- name
- The unique name of the resulting resource.
- id
- The unique provider ID of the resource to lookup.
- state
- Any extra arguments used during the lookup.
- opts
- A bag of options that control this resource's behavior.
- Description string
- description of the resource
- Geometry string
- GeoJSON GeomtryCollection
- Kind
Splight.
Splight. Inputs. Asset Kind - kind of the resource
- Name string
- name of the resource
- List<Splight.
Splight. Inputs. Asset Tag> - tags of the resource
- Description string
- description of the resource
- Geometry string
- GeoJSON GeomtryCollection
- Kind
Asset
Kind Args - kind of the resource
- Name string
- name of the resource
- []Asset
Tag Args - tags of the resource
- description String
- description of the resource
- geometry String
- GeoJSON GeomtryCollection
- kind
Asset
Kind - kind of the resource
- name String
- name of the resource
- List<Asset
Tag> - tags of the resource
- description string
- description of the resource
- geometry string
- GeoJSON GeomtryCollection
- kind
Asset
Kind - kind of the resource
- name string
- name of the resource
- Asset
Tag[] - tags of the resource
- description str
- description of the resource
- geometry str
- GeoJSON GeomtryCollection
- kind
Asset
Kind Args - kind of the resource
- name str
- name of the resource
- Sequence[Asset
Tag Args] - tags of the resource
- description String
- description of the resource
- geometry String
- GeoJSON GeomtryCollection
- kind Property Map
- kind of the resource
- name String
- name of the resource
- List<Property Map>
- tags of the resource
Supporting Types
AssetKind, AssetKindArgs
AssetTag, AssetTagArgs
Import
$ pulumi import splight:index/asset:Asset [options] splight_asset.<name> <asset_id>
To learn more about importing existing cloud resources, see Importing resources.
Package Details
- Repository
- splight splightplatform/pulumi-splight
- License
- Apache-2.0
- Notes
- This Pulumi package is based on the
splight
Terraform Provider.