splight.AssetAttribute
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Example Usage
import * as pulumi from "@pulumi/pulumi";
import * as splight from "@splightplatform/pulumi-splight";
const myAsset = new splight.Asset("myAsset", {
description: "My Asset Description",
geometry: JSON.stringify({
type: "GeometryCollection",
geometries: [{
type: "Point",
coordinates: [
0,
0,
],
}],
}),
});
const myAttribute = new splight.AssetAttribute("myAttribute", {
type: "Number",
unit: "meters",
asset: myAsset.id,
});
import pulumi
import json
import pulumi_splight as splight
my_asset = splight.Asset("myAsset",
description="My Asset Description",
geometry=json.dumps({
"type": "GeometryCollection",
"geometries": [{
"type": "Point",
"coordinates": [
0,
0,
],
}],
}))
my_attribute = splight.AssetAttribute("myAttribute",
type="Number",
unit="meters",
asset=my_asset.id)
package main
import (
"encoding/json"
"github.com/pulumi/pulumi/sdk/v3/go/pulumi"
"github.com/splightplatform/pulumi-splight/sdk/go/splight"
)
func main() {
pulumi.Run(func(ctx *pulumi.Context) error {
tmpJSON0, err := json.Marshal(map[string]interface{}{
"type": "GeometryCollection",
"geometries": []map[string]interface{}{
map[string]interface{}{
"type": "Point",
"coordinates": []float64{
0,
0,
},
},
},
})
if err != nil {
return err
}
json0 := string(tmpJSON0)
myAsset, err := splight.NewAsset(ctx, "myAsset", &splight.AssetArgs{
Description: pulumi.String("My Asset Description"),
Geometry: pulumi.String(json0),
})
if err != nil {
return err
}
_, err = splight.NewAssetAttribute(ctx, "myAttribute", &splight.AssetAttributeArgs{
Type: pulumi.String("Number"),
Unit: pulumi.String("meters"),
Asset: myAsset.ID(),
})
if err != nil {
return err
}
return nil
})
}
using System.Collections.Generic;
using System.Linq;
using System.Text.Json;
using Pulumi;
using Splight = Splight.Splight;
return await Deployment.RunAsync(() =>
{
var myAsset = new Splight.Asset("myAsset", new()
{
Description = "My Asset Description",
Geometry = JsonSerializer.Serialize(new Dictionary<string, object?>
{
["type"] = "GeometryCollection",
["geometries"] = new[]
{
new Dictionary<string, object?>
{
["type"] = "Point",
["coordinates"] = new[]
{
0,
0,
},
},
},
}),
});
var myAttribute = new Splight.AssetAttribute("myAttribute", new()
{
Type = "Number",
Unit = "meters",
Asset = myAsset.Id,
});
});
package generated_program;
import com.pulumi.Context;
import com.pulumi.Pulumi;
import com.pulumi.core.Output;
import com.pulumi.splight.Asset;
import com.pulumi.splight.AssetArgs;
import com.pulumi.splight.AssetAttribute;
import com.pulumi.splight.AssetAttributeArgs;
import static com.pulumi.codegen.internal.Serialization.*;
import java.util.List;
import java.util.ArrayList;
import java.util.Map;
import java.io.File;
import java.nio.file.Files;
import java.nio.file.Paths;
public class App {
public static void main(String[] args) {
Pulumi.run(App::stack);
}
public static void stack(Context ctx) {
var myAsset = new Asset("myAsset", AssetArgs.builder()
.description("My Asset Description")
.geometry(serializeJson(
jsonObject(
jsonProperty("type", "GeometryCollection"),
jsonProperty("geometries", jsonArray(jsonObject(
jsonProperty("type", "Point"),
jsonProperty("coordinates", jsonArray(
0,
0
))
)))
)))
.build());
var myAttribute = new AssetAttribute("myAttribute", AssetAttributeArgs.builder()
.type("Number")
.unit("meters")
.asset(myAsset.id())
.build());
}
}
resources:
myAsset:
type: splight:Asset
properties:
description: My Asset Description
geometry:
fn::toJSON:
type: GeometryCollection
geometries:
- type: Point
coordinates:
- 0
- 0
myAttribute:
type: splight:AssetAttribute
properties:
type: Number
unit: meters
asset: ${myAsset.id}
Create AssetAttribute Resource
Resources are created with functions called constructors. To learn more about declaring and configuring resources, see Resources.
Constructor syntax
new AssetAttribute(name: string, args: AssetAttributeArgs, opts?: CustomResourceOptions);
@overload
def AssetAttribute(resource_name: str,
args: AssetAttributeArgs,
opts: Optional[ResourceOptions] = None)
@overload
def AssetAttribute(resource_name: str,
opts: Optional[ResourceOptions] = None,
asset: Optional[str] = None,
type: Optional[str] = None,
name: Optional[str] = None,
unit: Optional[str] = None)
func NewAssetAttribute(ctx *Context, name string, args AssetAttributeArgs, opts ...ResourceOption) (*AssetAttribute, error)
public AssetAttribute(string name, AssetAttributeArgs args, CustomResourceOptions? opts = null)
public AssetAttribute(String name, AssetAttributeArgs args)
public AssetAttribute(String name, AssetAttributeArgs args, CustomResourceOptions options)
type: splight:AssetAttribute
properties: # The arguments to resource properties.
options: # Bag of options to control resource's behavior.
Parameters
- name string
- The unique name of the resource.
- args AssetAttributeArgs
- The arguments to resource properties.
- opts CustomResourceOptions
- Bag of options to control resource's behavior.
- resource_name str
- The unique name of the resource.
- args AssetAttributeArgs
- The arguments to resource properties.
- opts ResourceOptions
- Bag of options to control resource's behavior.
- ctx Context
- Context object for the current deployment.
- name string
- The unique name of the resource.
- args AssetAttributeArgs
- The arguments to resource properties.
- opts ResourceOption
- Bag of options to control resource's behavior.
- name string
- The unique name of the resource.
- args AssetAttributeArgs
- The arguments to resource properties.
- opts CustomResourceOptions
- Bag of options to control resource's behavior.
- name String
- The unique name of the resource.
- args AssetAttributeArgs
- The arguments to resource properties.
- options CustomResourceOptions
- Bag of options to control resource's behavior.
Constructor example
The following reference example uses placeholder values for all input properties.
var assetAttributeResource = new Splight.AssetAttribute("assetAttributeResource", new()
{
Asset = "string",
Type = "string",
Name = "string",
Unit = "string",
});
example, err := splight.NewAssetAttribute(ctx, "assetAttributeResource", &splight.AssetAttributeArgs{
Asset: pulumi.String("string"),
Type: pulumi.String("string"),
Name: pulumi.String("string"),
Unit: pulumi.String("string"),
})
var assetAttributeResource = new AssetAttribute("assetAttributeResource", AssetAttributeArgs.builder()
.asset("string")
.type("string")
.name("string")
.unit("string")
.build());
asset_attribute_resource = splight.AssetAttribute("assetAttributeResource",
asset="string",
type="string",
name="string",
unit="string")
const assetAttributeResource = new splight.AssetAttribute("assetAttributeResource", {
asset: "string",
type: "string",
name: "string",
unit: "string",
});
type: splight:AssetAttribute
properties:
asset: string
name: string
type: string
unit: string
AssetAttribute Resource Properties
To learn more about resource properties and how to use them, see Inputs and Outputs in the Architecture and Concepts docs.
Inputs
The AssetAttribute resource accepts the following input properties:
Outputs
All input properties are implicitly available as output properties. Additionally, the AssetAttribute resource produces the following output properties:
- Id string
- The provider-assigned unique ID for this managed resource.
- Id string
- The provider-assigned unique ID for this managed resource.
- id String
- The provider-assigned unique ID for this managed resource.
- id string
- The provider-assigned unique ID for this managed resource.
- id str
- The provider-assigned unique ID for this managed resource.
- id String
- The provider-assigned unique ID for this managed resource.
Look up Existing AssetAttribute Resource
Get an existing AssetAttribute resource’s state with the given name, ID, and optional extra properties used to qualify the lookup.
public static get(name: string, id: Input<ID>, state?: AssetAttributeState, opts?: CustomResourceOptions): AssetAttribute
@staticmethod
def get(resource_name: str,
id: str,
opts: Optional[ResourceOptions] = None,
asset: Optional[str] = None,
name: Optional[str] = None,
type: Optional[str] = None,
unit: Optional[str] = None) -> AssetAttribute
func GetAssetAttribute(ctx *Context, name string, id IDInput, state *AssetAttributeState, opts ...ResourceOption) (*AssetAttribute, error)
public static AssetAttribute Get(string name, Input<string> id, AssetAttributeState? state, CustomResourceOptions? opts = null)
public static AssetAttribute get(String name, Output<String> id, AssetAttributeState state, CustomResourceOptions options)
Resource lookup is not supported in YAML
- name
- The unique name of the resulting resource.
- id
- The unique provider ID of the resource to lookup.
- state
- Any extra arguments used during the lookup.
- opts
- A bag of options that control this resource's behavior.
- resource_name
- The unique name of the resulting resource.
- id
- The unique provider ID of the resource to lookup.
- name
- The unique name of the resulting resource.
- id
- The unique provider ID of the resource to lookup.
- state
- Any extra arguments used during the lookup.
- opts
- A bag of options that control this resource's behavior.
- name
- The unique name of the resulting resource.
- id
- The unique provider ID of the resource to lookup.
- state
- Any extra arguments used during the lookup.
- opts
- A bag of options that control this resource's behavior.
- name
- The unique name of the resulting resource.
- id
- The unique provider ID of the resource to lookup.
- state
- Any extra arguments used during the lookup.
- opts
- A bag of options that control this resource's behavior.
Import
$ pulumi import splight:index/assetAttribute:AssetAttribute [options] splight_asset_attribute.<name> <asset_attribute_id>
To learn more about importing existing cloud resources, see Importing resources.
Package Details
- Repository
- splight splightplatform/pulumi-splight
- License
- Apache-2.0
- Notes
- This Pulumi package is based on the
splight
Terraform Provider.